Aoc Network You Will Never Speak Bad Words Again Youtube
Author: Adam Simmons
Last updated: February eighth 2022
Looking for specific UltraWide recommendations? Take a look at our reviews and the recommendations section.
Introduction
As we explored in this commodity, the 21:9 aspect ratio provides a potentially very immersive viewing experience. Using the correct movie software and viewing content mastered in 'UltraWide' attribute ratios (more for major Hollywood blockbusters than TV shows) gives a screen-filling cinematic experience that really draws you in. Most game titles, meanwhile, will offering you an expanded Field of View which really enriches the gaming feel. Despite this, some people experience that the 29" 2560 10 1080 models which that article was based around are likewise restrictive both in terms of physical size and resolution – particularly vertically.
The AOC u3477Pqu is one of an increasing number of monitors that maintains the 21:9 aspect ratio simply offers a screen that is significantly wider and taller than previous offerings. Rather than existence the same height as a 23" 16:9 monitor, it'southward the aforementioned height equally a 27" xvi:nine monitor. The resolution has also been increased to 3440 10 1440, which provides a pixel density of 109.68 PPI – very close to a 27" model with 2560 ten 1440 resolution. Rather than being like a 23" 16:9 model with extra width and horizontal pixels, this screen is similar a 27" 16:9 model with actress width and horizontal pixels.
On the desktop
The large amount of physical space and nice pixel density offered by this screen size and resolution provide great potential on the desktop. The epitome below shows how barren that desktop can wait without anything going on.
You tin can too meet, if you take a single browser window open up on the internet, that you tend to cease up with a lot of empty 'white infinite' going unused. The notable exception to this is some forums which will make full more of the screen with text. Virtually websites, all the same, will look something like in the image below (except often less cute).
Where the screen really comes into its own is for multi-tasking, for example having ii windows open side by side. The first image below shows ii websites open up (on two separate web browsers, just for variety). You lot can meet that at that place is a great amount of usable space on each window – the browser windows don't feel cramped. The second image shows a Microsoft Excel spreadsheet and Microsoft Word certificate open up side-by-side, once again with enough of usable space for each application.
Gaming
When information technology comes to gaming, the 21:9 aspect ratio offers a 'Field Of View' (FOV) advantage in most titles. The majority of games use Hor+ scaling, which means that the vertical component of the FOV is fixed whilst the horizontal component increases as the aspect ratio widens. Our original article on the 21:9 experience explored the sort of gains you can await in FOV over a 16:9 monitor. Rather than repeating such an assay, we're going to let the pictures speak for themselves. Nosotros tested a range of game titles, including some which are shown in the glorious pictures beneath.
The extra FOV was in itself a very nice thing when gaming, but when combined with such a large screen information technology provided an exceptionally engrossing experience like no other we've experienced. Information technology really drew yous into the game globe, engaging non but your normal visual field but likewise your peripheral vision. The pixel density was as well pleasing – enough to requite elements the sort of squeamish detail you'd see on a 27" WQHD or 40" UHD monitor whilst requiring a level of GPU horsepower some fashion betwixt the two. Nosotros won't turn this into a GPU review, but we were only using a unmarried Nvidia GTX 970 on our system and found our game titles ran nicely at fairly loftier particular settings. By nicely we hateful hit the optimal 60fps for the monitor fairly consistently. We didn't run everything at Ultra and stuck to using 2x MFAA mostly, but the visual experience was however very rewarding. At times we found ourselves not actually playing the game merely rather simply admiring the virtual view.
It's worth noting that support for 21:9 in games is a lot more than widespread than people realise, particularly on adequately recent titles. Nosotros tested the titles mentioned above and a few extras including ArmA three and Warframe. Some out-of-game menu elements on Warframe appeared slightly stretched and the BF4 chat window at the end of the round was cut off, but aside from that everything worked only fine. The in-game experience was e'er 'perfect' from the perspective of 21:nine being handled correctly. That isn't ever the case, of class, and in that location are some titles that simply don't piece of work every bit they should when in game.
Equally an Amazon Associate I earn from qualifying purchases made using the below link. Where possible, y'all'll be redirected to your nearest store. Further data on supporting our work.
WSGF (Widescreen Gaming Forum) is a very useful resource for working out whether a game supports the UltraWide 21:9 aspect ratio correctly. There is a database at that place which lists tried and tested titles and whether they are known to support the 'Ultra Broad Screen' format correctly or any particular problems at that place may be. You lot will likely find some titles that work correctly with the 21:nine attribute ratio, simply aren't listed on that website. Elder Scrolls Online (ESO) being a prime example of a title which wasn't 'certified' as working on that site when nosotros tested it but we could confirm works perfectly. It was subsequently added to the website and confirmed equally working as intended under 21:ix. Information technology's a peachy listing for knowing for certain that a game will work correctly, even if it doesn't list every uniform championship.
Ane championship that we know doesn't work as it should is Telephone call of Duty: Advanced Warfare (CoD: AW). That is perhaps to be expected. This is a game that is primarily designed for games consoles, with PC users a mere afterthought. Perhaps more crucially it is based on an engine that hasn't really fundamentally changed for several years and has never correctly supported the attribute ratio. There are some obvious warning signs that things aren't working as they should when you enter the graphics menu and the resolution is listed equally '3440×1440 [16:7]'. That is of course not the correct aspect ratio at all.
The game itself appears somewhat stretched and y'all don't gain the correct Field Of View. This stretching may not be all that obvious in the first image below, if you're non familiar with the game. You can at least see the FOV is quite restrictive compared to what information technology should exist, if you lot compare information technology to the earlier images of games like Battleground iv. The second paradigm shows how the customisable actor character model is displayed in this funky sixteen:7 attribute ratio whilst the third image shows how information technology should look. This final image was taken at 1920 x 1080 (16:9) on the monitor with 1:1 pixel mapping employed. Every bit you can encounter there is quite a difference and obvious geometric distortion going on.
We must again reiterate that the bulk of game titles exercise work correctly in the 21:9 attribute ratio, and the experience that gives on a 34" 3440 x 1440 monitor is truly captivating. For some older titles which don't officially support 21:9, there is a very useful utility called Flawless Widescreen. This irons out bug on some of these problematic titles and then that they work correctly on these UltraWide models and indeed for Eyefinity or Environment setups. This utility hasn't been updated since 2014, so is merely designed to correct issues for older titles. Newer COD titles such as Call of Duty: Vanguard work correctly 'out of the box' with the 21:9 aspect ratio and doesn't require such tweaking.
Movie watching
Movies these days are an interesting mixture of aspect ratios. The most common aspect ratios are 16:9 and something that equates to UltraWide – typically between 2.35:ane and two.40:1. The former is more common on content that was originally shown on Boob tube (TV serial, for example). Such content fills a sixteen:ix screen without any sort of black border but typically has thick blackness confined either side on a 21:ix monitor or has to be stretched to fit. The images below show a 16:ix Blu-Ray (Futurama: Into the Wild Greenish Yonder) presented with those blackness bars and then stretched to fit on the 21:nine AOC u3477Pqu. Where there are blackness confined the image itself on a 34" 21:9 monitor is equivalent to viewing on a 27" xvi:9 screen – so it isn't like you're staring at a tiny box or annihilation. It isn't clear in the 2d image, but when it is stretched to fit the paradigm becomes noticeably softer – not and then bad for an animated film similar this, just something that can look quite unnatural otherwise.
The UltraWide aspect ratios of 2.35:1 – ii.xl are more mutual on large-budget Hollywood blockbusters. Films that are originally shown in cinemas, as many cinemas at present have UltraWide screens. In our commodity that introduces the concept of the 21:ix aspect ratio, nosotros look at how the handling of such moving picture content varies based on the moving-picture show software that is used. The image below shows the Blu-ray of James Bail: Skyfall on the correctly set ArcSoft TotalMedia Theater 6 actor.
It fills the screen completely without distortion. On a 34" 21:ix screen that gives an incredibly immersive cinematic feel, something you don't often get in the condolement of your own habitation unless y'all're heavily into VR headsets and the like. Unfortunately ArcSoft no longer supports TotalMedia Theater, and then if you don't own it then there is no fashion to legally obtain a license and activate it. Nosotros also tried Corel WinDVD Pro xi and Cyberlink PowerDVD 14 Ultra, merely none provided the undistorted total screen experience that ArcSoft'due south solution did. This is a quite sad state of affairs, actually. Plenty of speculation exists as to why support for TotalMedia Theater was dropped and that'due south non something we desire to add to or appraise here. Having said that it is quite clear that there is a growing trend for digital rather than concrete media delivery, non just for PC games but also movies. We tried a broad range of titles on Netflix and initially constitute that the content was e'er centred with a degree of blackness space around information technology. Fifty-fifty when we ran the u3477Pqu at 1920 ten 1080 to access the 'Image Ratio' settings (including 'Movie1' and 'Movie2') it was not possible to become rid of this black edge entirely.
Fortunately streaming media is improve supported now than when we first wrote this article and it'southward something nosotros continue to assess equally we test new UltraWide monitors. Microsoft'due south Edge browser natively supports 21:9 for appropriate content on Netflix so does the standalone Netflix app for Windows, giving a screen-filling feel. 16:9 content is presented undistorted, with black borders at the sides. Some content is filmed in an aspect ratio between 16:nine and 21:9 (or thereabouts) and is presented with smaller black borders at the sides. An extension for Chrome and Firefox called 'Ultrawidify' allows y'all to proceeds a screen-filling experience whilst keeping the monitor at its native resolution. Similar alternatives are also available, such as 'Meliorate Netflix'. For content that was originally designed for UltraWide viewing (and there is a lot of that on Netflix), this was done without whatsoever distortion or articulate loss of the original definition. The application simply 'zooms in' only similar ArcSoft's TotalMedia Theatre was able to do – shown beneath for 'The Hobbit: The Desolation of Smaug'. For content that was originally intended for 16:9 viewing (Television set shows and the like) the extension automatically detected this and did non 'zoom in' every bit this would slightly ingather the epitome – although you tin manually override this if preferred. The extension also works with YouTube, although the version we tested didn't support automatic attribute ratio detection on YouTube so you volition accept to decide this yourself and manually select the advisable setting. This manual override may too be required for Netflix now, due to stricter DRM being employed. Ultrawidify has undergone many upgrades since we tested information technology and various alternatives are available, being able to lookout man movie content or TV shows in a screen-filling way shouldn't exist also difficult. Alternatives also exist that are specific to Disney+, such every bit 'Disney Plus UltraWide Fullscreen Support' for Chrome.
Another pop way to stream or download movie or TV content is Amazon Prime Video. We tested this on Google Chrome and establish that although most films seemed to be presented with blackness confined at the top and sides, some of the movies filled the 3440 x 1440 screen entirely without geometric distortion. This mainly applied to those mastered in UltraWide aspect ratios – big Hollywood blockbusters for example. This monitor fabricated viewing such content a real joy (and very engrossing). This finally gave us the kick nosotros needed to catch upwards on some quite enjoyable movies we never got around to watching at the movie house – The Dark Knight Rises, Non-Terminate and Mud to name merely a few. The image below shows i of those screen-filling movies, Cuban Fury, streamed on Amazon Prime number Video.
Decision
Monitors take become both bigger and higher resolution, with enough of relatively expensive but desirable options out there to tempt consumers. At that place are many unlike paths that a user tin go down when it comes to a monitor – we can say with authorisation that no monitor is perfect. A dilemma which many users now face, if they're subsequently the best definition and colour quality from their experience and plenty of desktop space, is whether to go down the 34" 3440 x 1440 road or the UHD ('4K' or higher, 3840 10 2160+) route. With the UHD '4K' or higher resolution options, you gain the advantage of a greater number of pixels. You therefore gain more 'real estate' on the desktop and, depending on screen size, greater pixel density and potentially better clarity and detail. The downside is that it takes more than GPU power to run these higher resolutions. And depending on screen size it is more likely that a user volition have to prefer scaling for a comfortable viewing experience. That's something that is a bit hit and miss at present only will undoubtedly improve in the time to come.
Some users actually stop upward settling for monitors with the 2560 x 1440 (WQHD) resolution, which is very understandable. That resolution offers a comfortable pixel density for many on the common 27" screen size and a decent corporeality of desktop space. For those who crave college densities without the need for actress pixels there are also a number of smaller WQHD screens being introduced with 23.viii" and 25" screens. What the 34" 3440 x 1440 models do is accept that comfy 27" WQHD screen and expand it horizontally. The pixel density remains very similar but you proceeds extra usable space and pixels. This 3440 x 1440 resolution was one that we found nice to use on the desktop. It offered a comfortable pixel density and when combined with the very light matte screen surfaces used on these sorts of monitors a skillful level of clarity.
For games we found back up for 21:9 was very widespread, and where in that location were occasional gaps there were usually people decorated out there finding solutions (e.chiliad. Flawless Widescreen). On the array of games we tested the experience was exceptionally captivating in UltraWide. The Field Of View (FOV) gained over sixteen:nine and 'taller' aspect ratios was great not simply from an immersion point of view simply likewise from a competitive point of view. Now we're not suggesting hardcore gamers who dear fast-paced gaming should shun their high refresh rate 16:9 monitors for 1 of these, only there is definitely something to exist said for the border that the extra Field Of View provides. And since this article was showtime published, enough of high refresh rate UltraWide options accept been released – and then yous tin have your cake and consume information technology.
These 21:ix models were showtime introduced to deliver a cinematic experience in movies, mimicking the sort of attribute ratios seen in UltraWide cinemas. It seems somewhat ironic, so, that movies are where support is seemingly the most mixed. Nosotros were very happy to be able to enjoy some proper screen-filling content for physical media using TotalMedia Theatre vi. Unfortunately ArcSoft has dropped back up for this software, which at our time of testing was the merely legal Blu-ray software that seemed to support such content correctly. We were also able to relish full screen UltraWide content on Amazon Prime Video. And as well on Netflix when using an appropriate browser (Microsoft Edge), the app or a browser extension on Chrome or Firefox. Physical media has now fallen out of favour, so at least information technology'southward skilful to see the aspect ratio better supported for streaming media. And with this said we enjoyed the picture show watching experience overall – especially that screen-filling UltraWide content.
It's important to realise that 21:ix screens are not just a passing fad, they're a applied science embraced by many users and strongly supported by monitor manufacturers. Since this article was published, the engineering science has expanded to comprehend different panel types and higher refresh rates. These UltraWide screens also lend themselves well to being curved, for an extra dose of immersion and potential advantages in other areas including viewing comfort. We've now reviewed a range of 3440 x 1440 models, including those which are curved and have a high refresh rate. On all of these models, we've enjoyed the experience that the 3440 x 1440 resolution and 21:9 aspect ratio have provided. It has as well expanded onto 38″ screens with a 3840 10 1600 resolution, offer a similar feel to that described in this commodity but more immersive due to the extra size. Some examples of our experiences with UltraWide screens of varying curvature are linked to below, for reference.
Further reading
- The BenQ EW3880R review looks at the scaled up experience with a 37.five″ screen and 3840 x 1600 resolution.
- Our Dell U3415W and Samsung S34E790C reviews have some thoughts on what a gentle (3000R) curve brings to the table.
- Our ASUS MX34VQ and AOC AG352UCG6 reviews take a look at a steeper (1800R-2000R) curve.
- In our AOC CU34G2X review nosotros share thoughts on an even steeper bend (1500R).
As an Amazon Associate I earn from qualifying purchases made using the below link. Where possible, yous'll be redirected to your nearest shop. Further information on supporting our work.
Source: https://pcmonitors.info/articles/games-movies-and-the-desktop-at-3440-x-1440/
0 Response to "Aoc Network You Will Never Speak Bad Words Again Youtube"
Enregistrer un commentaire